Gameplay - 9/10 Counter-Strike: Source is famous for it's multiplayer in Europe with many gambling leagues such as it in their game list. Counter-Strike: origin (called CSS from today) does not possess one player but this doesn't take from the experience of the sport as multiplayer provides much for the newcomer, to the seasoned player, whether that is at CSS itself or FPSs. CSS has a very distinct play style to the majority of other FPSs, for instance, the largely popular Call of Duty: Modern Warfare 2, which in my view, is simpler to play than CSS. CSS does actually become quite a tactical game particularly with the countless clans about and many new ones spouting all of the time. All the servers can have modifications implemented also which gives the game some diversity.
Normally you need to pick which group would make it balance out due to server settings and also to make the game fair. After this, you have 5 different 'characters' to pick from on every group. These are just for looks since it is when the round starts you've got some money which you get from killing as well as your team winning the round. Also, I think there's a time element in it too but I am not too sure about the principle of time and cash. You've got a range of firearms to select from the common rifles M4A1 for CTs and AK-47s for Ts as well as an AWP but that is usually limited to one per team to ensure it is fair. Every one of those normal maps (it is also possible to get many orange maps that are made by individuals other than Valve, the creators) are either rescue the hostages or plant the bomb. These are self-explanatory.
Most servers are usually 20-24 slot so expect to have 9-11 other teammates with you as well. This playing time also happens after a bomb. I think you can work out how that works. Graphics - 7/10 The graphics in CSS are typical but to tell the truth, unless you've got a high-spec pc you don't need the graphics settings on the very best they can since you wouldn't get as good Frame rate which could, or will rather hinder you in gameplay as response times actually count in this game. Sounds - 9/10 Sounds are a very big part of gameplay CSS and because of that, they're good.
They're a major part because you can hear peoples' footsteps (unless they're using Alter to walk) that lets you prepare early and ambush them so in clan play it's suggestible to walk around corners or areas which may have the enemy nearby. Aside from that, the rest of the sounds are great too enjoy the noise difference between a usual M4A1 and the noise you get from a Silenced M4A1 includes a real change. All grenades, flash bangs, and smokes have a sound as well and they vary depending on space from you. look at here now